Polycom RealPresence Group 310

The Polycom RealPresence Group 310 is designed for use in small conference rooms, huddle rooms and offices. The RealPresence Group 310 ships with your choice of either the Polycom EagleEye III or new EagleEye Acoustic camera, codec, new Polycom RealPresence Group Microphone Array, cables, and remote control.

Drive increased adoption and cut expenses by delivering a video collaboration experience that is so life-like and enjoyable your teams will prefer it over traveling for in-person meetings. Up to 1080p60 video resolution adds a new level of clarity and realism to your business communications. This results in active users who eagerly look to add video to their daily communications, driving rapid and higher adoption, increasing team productivity, and speeding return on investment (ROI). Content can be received in up to 1080p60 quality, enhancing real-time collaboration. You easily share your content using the Polycom People+Content™ IP application. The sleek, compact design of the RealPresence Group 300 device allows for discreet placement and helps simplify your setup with single-cable connections for video and audio. Plus, the compact design also makes it ideal for mobile applications, whether moved to different locations within a building or outside of a traditional office.

Unmatched Interoperability
The RealPresence Group 310 is fully standards-based; able to connect to millions of other standards-based video systems in use today. Native interoperability with leading unified communications (UC) platforms means that video now easily integrates with the way you already communicate without adding expensive and complex gateways. The RealPresence Group Series also offers Telepresence Interoperability Protocol (TIP) support for direct connection to non-standards-based Cisco environments. Polycom’s unique interoperable SVC architecture* is the first to provide video calling between both existing video systems and new SVC systems. This unique approach delivers unmatched investment protection and avoids “video islands” that lock you into only calling other like systems.

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